In night four Phone guy talks about an investigation that’s going on, and that the pizzeria might have to close for a while. Now, from here on the calls get more interesting. Half of the message is about The Mangle, the other half about rumors you might have heard, it’s never explained what these were about. Just as the two previous nights, the night three call also doesn’t have that much of direct lore into it. Foxy doesn’t react to the mask, other than that he reminds you to wind up the music box. Night two is mostly the same, he talks about the Withereds and the fact that W. You also get an explanation about how the music box works and what to do with the mask, the tutorial with different words. You also get a “reason” of why the animatronics roam around, want to attack you and why there aren’t any doors. You don’t really get a lot of important information, other than the fact that there was an old place that closed and something probably happened there, but it’s never really explained. The night one phone call is kind of your introduction. These calls are made by a man who probably works one of the day shifts, it’s never really confirmed. There are 6 phone calls in total, one for every night (except the custom nights). This animatronic is completely harmless and will despawn if you change the cameras for long enough. You can only see him if you use your cameras. They will appear at either the prize corner or in the left vent. This animatronic is an easter egg just like the shadows. She won’t be fooled by the mask nor the flashlight. You still have a few seconds at this point to rewind the box again, however, when she has left the box, she’s coming to get you. If you ignore it, it will eventually turn red, this means that the music box has unwound completely and The Puppet is awake and ready to get you. If you’re not looking at that camera, and the music box is almost unwound, a orange warning sign will appear. Every night this circle will disappear faster. On the same camera there’s a little white circle that will disappear as the music box unwinds. You can stop her from coming to get you by keeping the music box wound up, there’s a button on cam 11 you need to press to do that. She is one of the most aggressive animatronics in the game, and will be active every night. She hides for the most part of the game in her music box in the prize corner, where you won’t see her. You won’t see her at all if you play the game 100% perfectly. Marionette, also known as The Puppet, is a weird toy animatronic in fnaf 2. If they do come into your office, they will stay there until they decide to attack you, and there’s nothing you can do about it. It’s very important that you don’t let The Mangle come into your office, if you see them in the right vent exit, put your mask on and wait until the sound they make goes away. So when they’re about to attack you’ll hear it. Unlike all the other animatronics, they will make a lot of noice when they move. The Mangle will go to the hall but won’t attack from there, instead, they will go to party room 2 and enter the right vent. When they are active, they will first go to the prize corner (cam 11), than to the game area, and afterwards they’ll go to the main hall, you can see them on the camera. They will be a lot more aggressive than the other three main toy animatronics the more nights you play. They won’t be active in night 1, but they do become active in night two. They can be seen lying down in Kid’s cove (cam 12). Toy Bonnie will just like most of the other animatronics go away when you put on your Freddy mask.īecause there are so many animatronics to look at, he won’t be that active during night 3 and 4, but will be more active again on night 5 (this is different in the Help Wanted version of the game) If you can see him by using your flashlight from in your office, it’s time to stop him. After entering party room 2 (the one closest to your right) he’ll enter the right vent (cam 06). He can go to 3 out of four party rooms: the far left one and the two right ones (cam 03, 04 and 02). From there on he goes to the hallway you can see from within your office. Afterwards he’ll pass through the main hall, but he won’t be seen on the cameras (except if you’re playing the help wanted version). He starts at the stage (cam 09) and when he’s active he’ll go to the dining area, however, there’s no camera there so you won’t see any animatronic move through it. Just like in the first game, he starts moving in night one after the phone call ends (+-2 am). Toy Bonnie is most likely the first animatronic to move.